3ds Max

Jul 3 '12

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MaxScript and C# value rounding

So I ran into an interesting problem last month thought I would share my findings with everyone. For our skeleton joints that don’t have a parent joint we use the max value of a long which is 4294967295. The morpheme animation engine and compiler will interpret the joint not having a parent in the engine with this value. [...]

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Jul 2 '12

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Animation Tagging

I wanted share one of the discoveries I found inside 3ds Max. I was looking for a solution for tagging certain frames inside the animation timeline and found out Max has something built in for this called time tags. It only allows you to tag with a string so I made a WPF interface for [...]

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